Sonntag, 23. September 2018

How to run a continuous game without continuous players (a follow-up)

In https://oliof.blogspot.com/2018/07/how-to-grow-audience-as-referee-ineptly.html I described a bit how I am organizing my current campaign, and a recent discussion on tabletop.social led to some discussions about coherency, emergence of story and other aspects that people assume happens when you do not have the tightly knit group of regular players you "need" to build a "coherent story". That I am putting these into quote marks should give a hint of what I think about this today -- for me it's not necessary at all. What follows are some thoughts on why a game without a stable set of players still can be satisfying in terms of "creating a compelling a narrative" ...